
Image Carcassone
A few nights ago I played a game called Carcassone. In it, players draw tiles from a pile that have natural features as well as man-made cities, houses, and roads on them. The goal is to complete and claim structures by placing the land tiles on the table. For instance, a player gets points for a complete road, a city surrounded by walls, and the space around monasteries. It's surprisingly intuitive, and far less complicated than I am probably making it sound.
Before I go on, I want you to know that this game is a lot of fun and that you should play it or buy it at your earliest convenience. I already secured a good price on a set and bought it with birthday money (thanks Jim and Sherri!).
Two things struck me about the game. First off, it gives constructing human habitation a very organic feel that seemed more accurate than games like Sim City. Sure, those simulators give you more tools and options, but Carcassone quietly suggests the uncontrollable and unpredictable way that humans spread out. Though there is strategy to the game, it feels like you're not playing against your opponent so much as an unseen and progressive creativity that is not your own.
Second is how the look and play of the game put natural and manmade geography together. You have to work around fields and other features and find a way to make them work for your strategy. Like the unseen human force, the natrual world is another absent opponent.
Growing up near cities and suburbs, I am honestly not used to thinking about the world in this way. I've considered nature to be a commodity, because living next to a lake is better than living next to a factory; or as a hinderance, because these trees keep dropping dead limbs into the yard.
This feeling was stirred again yesterday when I read this article in Wired about new maps showing how humans have changed the landscape. The subjects of the article make the claim -- which I found quietly shocking -- that we're living in a new geologic age based around human's use of the natural world. We no longer live in Biomes, but in Anthromes.

Image: Wired
“You now have a biosphere that’s completely transformed by people. Biology goes on in the human context, not the natural,” he said. “And given the idea that most of ecosystem form and process is created by and ruled by human activity, how did it get to be that way?”
Carcassone isn't really like this, and maybe because it uses a medieval motif and setting instead of a modern one. Perhaps that's why Sim City is so different despite having so many superficial similarities to Carcassone. I don't know for sure, but it does make me want to run into the hills and build a house like Falling Water with a boulder at the hearth and a river underneath.
I'm sure this feeling will pass, but I wonder how well I would do in a Carcassone world.


